Tapoodle
A free game for your sessions, with two ways to play. Kids find what's hiding in a painted meadow, or tap for color and sound. Nothing to set up, nothing they can tap wrong.

Find what’s hiding. Make a mess.
Peekaboo Tap is cause and effect in a painted scene: tap around and what is hiding comes out. Freestyle Tap turns every tap into color and sound, and its Trials + reward setting can lock the play behind correct tries when you want it.
Open TapoodleGet it on iPhone and iPadSee it in action
A scene to explore, or a screen to fill with color.
Tap any screenshot to open the game.
Play nowPeekaboo Tap: tap around the scene and something comes out
Peekaboo Tap: two scenes now, more being built.
Simple cause and effect. In the meadow, tap the anthill, the pond, the tall grass or the beehive and whatever lives there comes out with its own sound and movement. Switch on spoken names and the game says each one out loud, so finding turns into naming.
Play nowStart: pick a scene or a world
Play nowThanksgiving Dinner: lift the lids, find the turkey
Play nowFinish: everything found, play again
Freestyle Tap: every tap becomes color, sound, and motion.
Four worlds. One tap to switch.
Free, in the browser. Works on iPads, laptops, and whiteboards.
Tries earn the play
Turn on Trials + reward and the fun waits for correct tries. Mark each one with a tap or a key press, and the play break unlocks itself.
Scenes that pull language out
In Peekaboo Tap, finding something gives you a reason to name it, request it, or describe where it was hiding. The meadow and a Thanksgiving dinner are live, and more are being built.
Zero setup
No account, no downloads, no laminating. Open the page, pick a way to play, and hand over the screen. It works on iPads, laptops, and touchscreens.
Session numbers included
In Trials + reward, correct and incorrect tries, accuracy, play breaks and session length are tallied as you go. Copy the report and paste it into your notes.
One screen, two ways to play
Tapoodle borrows an idea every pediatric Speech-Language Pathologist already uses: the child does the work, then earns a short burst of fun. Here the fun lives on the same screen as your numbers, so nothing interrupts the session.
Grown-up settings (hold the top-left corner for 2 seconds, or type SLP on a keyboard) control modes, sound, worlds, spoken names, tries per play break, and the session report. Kids never find it by accident.
Cause and effect in a painted scene. Tap around and whatever lives there comes out with its own sound and movement. Turn on spoken names and the game says each one out loud, which turns finding into naming. Scenes so far: a meadow and a Thanksgiving dinner, with more in the works.
Every tap and key press fires confetti, emoji and friendly sounds. A cause and effect activity for little kids and early intervention, with an optional setting that speaks a core word (more, go, up, pop) on every tap.
The screen shows “Say your word!” and a row of stars. You mark each try, and enough correct ones unlock a short play break. The child earns the play, and you get the numbers.
How to run it in a session
No manual needed. If you have used a token board, you already know the rhythm.
Pick a way to play
Peekaboo Tap for a scene to explore, or Freestyle Tap for open play and, when you want it, Trials + reward.
Mark each try
In Trials + reward, tap the check or X buttons in the bottom corners, or press C and X on a keyboard. Each correct try fills a star.
Let the play break motivate
After the tries you set (3, 5, 8, or 10), the screen unlocks a timed play session. When the timer runs out, it locks again for the next round.
Why Tapoodle earns a spot in your toolkit
Reinforcers eat session time
Digging through a toy bin between tries costs minutes every session. A play break that lives on the same screen as your numbers keeps the session moving.
The reward stays connected to the work
Because the play break only unlocks after correct tries, the child feels the link between saying the word and earning the fun.
Little hands can't break anything
Fullscreen, no navigation, right-click disabled, and grown-up settings hidden behind a 2-second corner hold. Pair it with Guided Access on an iPad and the screen is kid-proof.
Your data stays yours
No accounts and no student data. The session report exists only on your device, and the copy button puts it in your clipboard for your own notes. We count anonymous plays under a random code that is thrown away when the session ends, never who played or what was said.
Questions we get about Tapoodle
Tapoodle is a free, fullscreen game for speech sessions, with two ways to play. Peekaboo Tap is cause and effect in a painted scene: tap around and what is hiding comes out. Freestyle Tap turns every tap or key press into a burst of color and sound, and its Trials + reward setting unlocks a short play break after enough correct tries.
Hand it over. They’ll love it.
Your next session’s play break is one tap away.






